As a matter of fact, the cat suit isn’t so random after all, the creators artistically designed it that way to enhance the game. What’s unique about this game is the random cat transformation that allows the player to pounce on enemies, attack midair, or use their claws to climb up walls and poles. On the other hand every other character has a special ability and a disadvantage, for example Luigi can jump higher than anyone else but is a slower character. The game is named after Mario, not only because he was the original character of the game but they strategically also made him an all-round easy to control character with no special abilities. It is one which you are basically directing the movie. This game is almost like a movie, due to its high content in storytelling. This evolution in aesthetic is a great example of good art, where the modifications enhance every aspect of the game, even the player. In the specific case of Super Mario 64, I believe Super Mario 3D World is based upon modifications of Super Mario 64. Similarly Winckelmann, thought valuable or good art is just the one modified and based on Greek art. ![]() If we look at Stockburger’s take on art, which consists of building upon an aesthetic through modification. ![]() 29) Art has such a broad definition, which allows for objects such as a video game to be considered art. This often critical or ironic intervention is referred to as modification (mod) or patch.”(Stockburger, p. In “Changing a functional or aesthetic element in an existing game. However, creating an entire world for them, and one that allows the player to become a part of is what enforces Super Mario 3D World as art. Creating the 5 characters, is an art alone. It takes the classic super Mario and gives it a 3 dimensional spin. ![]() On the other hand, the director Kenta Motokura started out designing enemies for Pikmin on Gamecube. Producer Yoshiaki Koizumi started at Nintendo as a writer and illustrator, some of his work consisted of labeling and packaging of The Legend of Zelda: A Link to the Past on the Super NES. The two main artists producer and director of Super Mario 3D World are not your traditional game designers. I’m not sure how many can relate, but I’m curious to know who else considers this a fun game so comment below! My inspiration to play Super Mario 3D, roots from my love for Super Mario 64, which has been my absolute favorite video game of all time.
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